Large City: Ōyërku Zbe̜k Hadfow

Ōyërku Zbe̜k Hadfow

Ōyërku Zbe̜k Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceZbëkfenfyë Moot
RegionFomba Mōtsyarvo̠ Forest
Founded1419
Community LeaderLord Vilwiel
Area78 km2 (31 mi2)
Average Yearly Temp7°C (44°F)
Average Elevation4122 m (13523 ft)
Average Yearly Precipitation309 cm/y (121 in/y)
Population18464
Population Density236 people per km2 (595 people per mi2)
Town AuraIllusion
Naming
Native nameŌyërku Zbe̜k Hadfow
Pronunciation/oːˈjɛrcu/ /zbe̜k/
Direct Translation[ugly] [fatigue]
Translation[Not Yet Translated]

Ōyërku Zbe̜k Hadfow (/oːˈjɛrcu/ /zbe̜k/ [ugly] [fatigue]) is a subtropical Large City located in the Zbëkfenfyë Moot of the Rosid.

The name Ōyërku Zbe̜k Hadfow is derived from the Goblin language, as Ōyërku Zbe̜k Hadfow was founded by Piper, who was culturaly Wood Elf.

Climate

Ōyërku Zbe̜k Hadfow has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being an icy 25°C (77°F) and its average temperature during the winter being a cold -11°C (13°F). Ōyërku Zbe̜k Hadfow receives an average of 309 cm/y (121 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ōyërku Zbe̜k Hadfow covers an area of nearly 78 km2 (31 mi2), and an average elevation of 4122 m (13523 ft) above sea level.

Overview

Ōyërku Zbe̜k Hadfow was founded durring the early 15th century in fall of the year 1419, by Piper. The establishment of Ōyërku Zbe̜k Hadfow was somewhat plagued by a lack of willing colonists, leading to Piper electing to pay people to resettle in Ōyërku Zbe̜k Hadfow.

Ōyërku Zbe̜k Hadfow was built using the conventions of Wood Elf durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Ōyërku Zbe̜k Hadfow is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Ōyërku Zbe̜k Hadfow is buildings are speckled and packed arround narrow split-log ties streets with seemingly no patern to them. It appears as if the city's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a city. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Ōyërku Zbe̜k Hadfow, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

Ōyërku Zbe̜k Hadfow has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Ōyërku Zbe̜k Hadfow’s streets. A look around Ōyërku Zbe̜k Hadfow has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Ōyërku Zbe̜k Hadfow long.

Civic Infrastructure

Ōyërku Zbe̜k Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ōyërku Zbe̜k Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ōyërku Zbe̜k Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ōyërku Zbe̜k Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ōyërku Zbe̜k Hadfow's parks.

Ōyërku Zbe̜k Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ōyërku Zbe̜k Hadfow.

Ōyërku Zbe̜k Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ōyërku Zbe̜k Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ōyërku Zbe̜k Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ōyërku Zbe̜k Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ōyërku Zbe̜k Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ōyërku Zbe̜k Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ōyërku Zbe̜k Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ōyërku Zbe̜k Hadfow's public wards, blessings, and other arcane systems.

Ōyërku Zbe̜k Hadfow has an Scientific Academy which provides higher education in the natural sciences.

Ōyërku Zbe̜k Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ōyërku Zbe̜k Hadfow's grid is powered by a god's will and kindness.

Ōyërku Zbe̜k Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ōyërku Zbe̜k Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Ōyërku Zbe̜k Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ōyërku Zbe̜k Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ōyërku Zbe̜k Hadfow's natural decorations nor waterways.

Ōyërku Zbe̜k Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ōyërku Zbe̜k Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ōyërku Zbe̜k Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ōyërku Zbe̜k Hadfow's bank was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

Due to the actions of local Kami, autumn is skipped in Ōyërku Zbe̜k Hadfow.

The Ice Elemental, Medium near Ōyërku Zbe̜k Hadfow are known to be almost tame, such that they can be put to domestic use.

Ōyërku Zbe̜k Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Abjuration energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 35
  • Farmers: 51
  • Farm Laborer: 87
  • Hunters: 65
  • Milk Maids: 48
  • Ranchers: 25
  • Ranch Hands: 53
  • Shepherds: 48
    • Farmland: 74594 m2
    • Cattle and Similar Creatures: 4616
    • Poultry: 55392
    • Swine: 3692
    • Sheep: 184
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1846

Craftsmen

  • Arms and Toolmakers: 36
  • Blacksmiths: 40
  • Bookbinders: 23
  • Buckle-makers: 25
  • Cabinetmakers: 45
  • Candlemakers: 55
  • Carpenters: 62
  • Clothmakers: 47
  • Coach and Harness Makers: 19
  • Coopers: 46
  • Copper, Brass, Tin, Zinc, and Lead Workers: 25
  • Copyists: 17
  • Cutlers: 15
  • Fabricworkers: 41
  • Farrier: 94
  • Furriers: 11
  • Glassworkers: 59
  • Gunsmiths: 39
  • Harness-Makers: 17
  • Hatters: 35
  • Hosiery Workers: 12
  • Jewelers: 21
  • Leatherwrights: 47
  • Locksmiths: 18
  • Matchstick makers: 27
  • Musical Instrument Makers: 26
  • Painters, Structures and Fixtures: 24
  • Paper Workers: 26
  • Plasterers: 25
  • Pursemakers: 30
  • Roofers: 19
  • Ropemakers: 18
  • Rugmakers: 17
  • Saddlers: 35
  • Scabbardmakers: 39
  • Scalemakers: 19
  • Scientific, Surgical, and Optical Instrument Makers: 12
  • Sculptors, Structures and Fixtures: 17
  • Shoemakers: 17
  • Soap and Tallow Workers: 67
  • Tailors: 94
  • Tanners: 24
  • Upholsterers: 26
  • Watchmakers: 24
  • Weavers: 59
  • Whitesmiths: 14

Merchants

  • Adventuring Goods Retellers: 13
  • Arcana Sellers: 12
  • Beer-Sellers: 24
  • Booksellers: 27
  • Butchers: 47
  • Chandlers: 42
  • Chicken Butchers: 52
  • Entrepreneurs: 18
  • Fine Clothiers: 47
  • Fishmongers: 45
  • Florists: 11
  • Potion Sellers: 33
  • Resellers: 71
  • Spice Merchants: 24
  • Wine-sellers: 39
  • Wheelwright: 27
  • Woodsellers: 18

Service workers

  • Bakers: 97
  • Barbers: 78
  • Coachmen: 27
  • Cooks: 76
  • Doctors: 39
  • Gamekeepers: 28
  • Grooms: 16
  • Hairdressers: 65
  • Healers: 52
  • Housekeepers: 55
  • Housemaids: 87
  • House Stewards: 54
  • Inns: 17
  • Laundry maids: 31
  • Maidservants: 73
  • Nursery Maids: 33
  • Pastrycooks: 71
  • Restaurateur: 83
  • Tavern Keepers: 80

Specialized Laborer

  • Ashworkers: 28
  • Bleachers: 16
  • Chemical Workers: 10
  • Coal Heavers: 38
  • In-Town Couriers: 38
  • Long Haul Couriers: 41
  • Dockyard Workers: 36
  • Gas Workers: 8
  • Hay Merchants: 15
  • Leech Collectors: 55
  • Millers: 42
  • Miners: 41
  • Oilmen and Polishers: 27
  • Postmen: 37
  • Pure Finder: 24
  • Skinners: 52
  • Sugar Refiners: 10
  • Tosher: 29
  • Warehousemen: 59
  • Watercarriers: 36
  • Watermen, Bargemen, etc.: 61

Skilled Laborers

  • Accountants: 23
  • Alchemist: 27
  • Clerk: 39
  • Dentists: 19
  • Educators: 46
  • Engineers: 26
  • Gardeners: 17
  • Mages: 13
  • Plumbers: 19
  • Pharmacist: 22
  • Professors: 7
  • Scientists: 13
  • Wizards: 8

Civil Servants

  • Adventurers: 18
  • Bankers: 24
  • Civil Clerks: 41
  • Civic Iudex: 21
  • Consultants: 11
  • Exorcist: 45
  • Fixers: 23
  • Kami Clerk: 35
  • Landlords: 38
  • Lawyers: 22
  • Legend Keepers: 31
  • Militia Officers: 142
  • Monks, Monastic: 55
  • Monks, Civic: 61
  • Historian, Oral: 40
  • Historian, Textual: 22
  • Policemen, Sheriffs, etc.: 41
  • Priests: 68
  • Rangers: 24
  • Rat Catchers: 27
  • Scholars: 28
  • Spiritualist: 36
  • Slayers: 10
  • Storytellers: 60
  • Military Officers: 59

Cottage Industries

  • Brewers: 57
  • Comfort Services: 65
  • Enchanters: 20
  • Herbalists: 20
  • Jaminators: 57
  • Needleworkers: 61
  • Potters: 30
  • Preserve Makers: 54
  • Quilters: 25
  • Seamsters: 97
  • Spinners: 52
  • Tinker: 20
  • Weaver: 45

Artists

  • Actors: 19
  • Architects: 7
  • Bards: 28
  • Costumers: 11
  • Dancers: 21
  • Drafters: 12
  • Engravers: 15
  • Fine Furniture Carpenters: 8
  • Glaziers: 19
  • Inlayers: 17
  • Musicians: 54
  • Painters, Art: 9
  • Playwrights: 19
  • Sculptors, Art: 16
  • Wood Carvers: 57
  • Writers: 59

Produce Industries

  • Butter Churners: 63
  • Canners: 52
  • Cheesmakers: 68
  • Ice Merchants: 8
  • Millers: 37
  • Picklers: 30
  • Smokers: 24
  • Stockmakers: 20
  • Tobacconists: 30
  • Tallowmakers: 41

6808 of Ōyërku Zbe̜k Hadfow's population work within a Foundational Occupation.

10549 of Ōyërku Zbe̜k Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1107 (6%) are noncontributers.

Points of Interest

Ōyërku Zbe̜k Hadfow makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

Ōyërku Zbe̜k Hadfow is still bloodied by a recent violent conflict. A crushing bandit raid, a lost siege, getting caught at the periphery of a major battle, or some other calamity has inflicted severe damage on the place. Some communities may suffer a longer-term version of this, their youths lost in a grinding, endless battle against some perpetual threat.

In time immemorial, reportedly some time during the late 2nd century the Fomba Mōtsyarvo̠ Forest was struck by a drought when Loch Rara grew too small to continue feeding Creek Lotus, which reduced the available water supply nationwide, but was especially harsh in the area arround Ōyërku Zbe̜k Hadfow. As the neighboring regions had no water so spare, Ōyërku Zbe̜k Hadfow lost 271 people, and 278 livestock in the disaster.. The drought lasted for 6 weeks, which are remembered as the Mourning Thirst.

History